Monday, November 28, 2011

References

http://www.ted.com/talks/lang/en/jane_mcgonigal_gaming_can_make_a_better_world.html

http://www.internetworldstats.com/stats.htm

Knowledge Quest; Sep/Oct2011, Vol. 40 Issue 1, p66-69, 4p


Educational Media InternationalDec2010, Vol. 47 Issue 4, p311-327, 17p, 15 Charts

Saturday, November 26, 2011

How many people use the internet?

6,930,005,154 people use the internet 


6,977,767,743 people exist in the world 

Jane's Blog

http://www.cottageswing.com/tag/humanitarian/

Short Summary

Colbert Report- http://www.colbertnation.com/the-colbert-report-videos/373360/february-03-2011/jane-mcgonigal

Problems???

Not everyone owns a computer and most with computer outside of the U.S. don't have internet access.



1) I don't think buying everyone a computer and providing internet access to everyone for free will be a reality anytime soon however, this project is asking for people with internet usage to try and at least involve themselves with a game from the Institute For The Future. All the games by the IFTF are free, contain multiple chat rooms/ story boards, blogs, and other sister websites for each individual game created. 

2) How are some way to promote these games?
~~My Solution~~

1) I play online games constantly and instead of playing World of Warcraft I could swap it to play EVOKE, a simple expression of my interest for saving the world by the click of a button. Couldn't you do the same? 

It may seem like a boring idea to just hear about these games, I mean does someone really want to just play a game that will help conserve oil, or figure out alternative sources for energy? Not really was my answer to begin with but I at least gave the games a shot. I decided to play EVOKE because it seemed cool with a comic book story line (which was what drew my attention), but all the games are actually quite interesting. I strongly advise that everyone play EVOKE if looking into the humanitarian games. 

2) People can promote these games by liking them on Facebook, blogging about them, tweeting the link, subscribing to their youtube channel, sharing them with your friends, or writing reviews on various feedback websites. All very easy tasks that could create a big impact that in this case seems inevitable since many people use the internet.

How will they help?

All the games made by the Institute For The Future have one main goal, making the world better. By the expansion of these games amongst the worlds population I believe that the hardest world problems will be tackled by people who play these games. The IFTF does not limit the players mind to solve a problem with a provided solution. In fact they actually prefer that the player creates various alternate solutions then post them on a blog created specifically for the game. They also keep the attention to their base by keeping the aesthetic looks inorder to intrigue people to play
This will help develop an archive for the IFTF to collect and store all the various solutions created by the players which can be extracted and implemented into reality.


http://archive.superstructgame.net/stories

What have these games accomplished?

SuperStruct: Had players sign up for six weeks and were asked to imagine living in a world without oil and document the experience. They were able to convince 1,700 people to do this, the gamers created thousands of videos and blog posts explaining how they were playing the game and coming up with creative solutions to the problem. This may seem a bit too exploited because many people have access to this movement however, I think it's a great way to outreach the program to many others across the globe.




*So how did this move into the real world?
A: When we had the real gas crisis in the United States a year later, the people who had played the game where able to implement their oil-saving techniques that they had learned from the game. The IFTF reached out to some of these people and found out that they had a salvaged more oil with a strategy in place and coped better that their neighbors.